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#./omcsnet --path gun death

Loading predicates.dat...
Loading 174059 concepts..
Loading 284511 links...
Path(s) from [gun] to [death] found!

Path 1:

     gun (CapableOf) ==> kill people
     kill people (SubeventOf) ==> death

Path 2:

     gun (CapableOf) ==> kill
     kill (SubeventOf) ==> death

Path 3:

     gun (Do) ==> kill people
     kill people (SubeventOf) ==> death

Path 4:

     gun (Do) ==> kill
     kill (SubeventOf) ==> death

Path 5:

     gun (OftenNear) ==> person
     person (IsA) ==> death

Path 6:

     gun (OftenNear) ==> person
     person (OftenNear) ==> death

Path 7:

     gun (UsedFor) ==> killing
     killing (EventRequiresObject) ==> death

Path 8:

     gun (CapableOf) ==> kill people
     kill people (EventForGoalEvent) ==> get drunk
     get drunk (EffectOfIsState) ==> death

Path 9:

     gun (Do) ==> kill people
     kill people (EventForGoalEvent) ==> get drunk
     get drunk (EffectOfIsState) ==> death

Path 10:

     gun (IsA) ==> weapon
     weapon (UsedFor) ==> kill
     kill (SubeventOf) ==> death

Path 11:

     gun (OftenNear) ==> army
     army (UsedFor) ==> fight war
     fight war (SubeventOf) ==> death

Path 12:

     gun (OftenNear) ==> bullet
     bullet (UsedFor) ==> killing
     killing (EventRequiresObject) ==> death

Path 13:

     gun (OftenNear) ==> cloud
     cloud (OftenNear) ==> people
     people (IsA) ==> death

Path 14:

     gun (OftenNear) ==> cloud
     cloud (OftenNear) ==> person
     person (IsA) ==> death

Path 15:

     gun (OftenNear) ==> cloud
     cloud (OftenNear) ==> person
     person (OftenNear) ==> death