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#./omcsnet --path gun death
Loading predicates.dat...
Loading 174059 concepts..
Loading 284511 links...
Path(s) from [gun] to [death] found!
Path 1:
gun (CapableOf) ==> kill people
kill people (SubeventOf) ==> death
Path 2:
gun (CapableOf) ==> kill
kill (SubeventOf) ==> death
Path 3:
gun (Do) ==> kill people
kill people (SubeventOf) ==> death
Path 4:
gun (Do) ==> kill
kill (SubeventOf) ==> death
Path 5:
gun (OftenNear) ==> person
person (IsA) ==> death
Path 6:
gun (OftenNear) ==> person
person (OftenNear) ==> death
Path 7:
gun (UsedFor) ==> killing
killing (EventRequiresObject) ==> death
Path 8:
gun (CapableOf) ==> kill people
kill people (EventForGoalEvent) ==> get drunk
get drunk (EffectOfIsState) ==> death
Path 9:
gun (Do) ==> kill people
kill people (EventForGoalEvent) ==> get drunk
get drunk (EffectOfIsState) ==> death
Path 10:
gun (IsA) ==> weapon
weapon (UsedFor) ==> kill
kill (SubeventOf) ==> death
Path 11:
gun (OftenNear) ==> army
army (UsedFor) ==> fight war
fight war (SubeventOf) ==> death
Path 12:
gun (OftenNear) ==> bullet
bullet (UsedFor) ==> killing
killing (EventRequiresObject) ==> death
Path 13:
gun (OftenNear) ==> cloud
cloud (OftenNear) ==> people
people (IsA) ==> death
Path 14:
gun (OftenNear) ==> cloud
cloud (OftenNear) ==> person
person (IsA) ==> death
Path 15:
gun (OftenNear) ==> cloud
cloud (OftenNear) ==> person
person (OftenNear) ==> death
